Sep 04, 2009, 01:09 AM // 01:09
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#1
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Lion's Arch Merchant
Join Date: Jun 2009
Profession: W/
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quick question, whats GPS?
I've seen this pop up in some of the threads i've in the sin catagory, but i wasnt able to find out what it means.
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Sep 04, 2009, 01:13 AM // 01:13
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#2
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Golden Phoenix Strike. Offhand that allows you to lead-skip if you're enchanted.
Thought about a sex joke, but meh.
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Sep 04, 2009, 01:24 AM // 01:24
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#3
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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__________________
Warrior for Hire
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Sep 04, 2009, 08:10 AM // 08:10
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#4
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Lion's Arch Merchant
Join Date: Jun 2009
Profession: W/
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Ah ok. So I have another question regarding this skill, how often in NM and HM do I find mobs/monsters that do heavy enchant removing? Been thinking about using this instead of golden fox strike+wild strike but worried about places that can shut me down if I go GPS.
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Sep 04, 2009, 08:50 AM // 08:50
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#5
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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Keep GFS and WS as a reserve build.
Enchant removal does exist here and there. Of course, cranking on an enchant before you start the chain will do. Then too, your monks will cast enchants on you. In such areas, another good technique is to start combat with a bow, let your party aggro; this will reduce the chance that they will dump all your enchants before you have a chance to start the combo.
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Sep 04, 2009, 03:12 PM // 15:12
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#6
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Frost Gate Guardian
Join Date: Jun 2007
Profession: A/
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Enchant removal is only an issue in areas with mass removal skills like Chillblains or soul-rending shriek.
There's areas where the monsters have Shatter Enchantment, like Charrs or Wardens but these skills are only an issue if you're the first person to aggro. I normally just let Death Nova/Jagged Bones minions eat the alpha strike and do my thing afterwards.
I think the bigger problem with GPS is its 8 seconds recharge. I remember before Critical Agility came out, I'd find myself gimped because monsters would die before I got a chance to use Moebius Strike to recharge it. It'd go GPS -> Death Blossom -> Moebius Strike -> Death Blossom -> Monster dead. With an IAS you can sneak in that last Moebius Strike when the monster is half dead and allows you to reutilize GPS.
Last edited by RadaArashi; Sep 04, 2009 at 03:14 PM // 15:14..
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Sep 09, 2009, 07:23 PM // 19:23
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#7
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Ascalonian Squire
Join Date: Aug 2009
Location: FL
Guild: [AGED]
Profession: A/E
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That's what I'm finding - things are dying too quickly, and GPS doesn't get recharged because I rarely get to use Moebius.
Of course, I am using the SABway MM and Healer, and an Arcane Orders Dervish, and I'm playing in Normal Mode, so I'm hoping the "things are dying too quickly" issue goes away in HM.
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Sep 10, 2009, 05:52 AM // 05:52
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#8
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Quote:
Originally Posted by Nitestride
That's what I'm finding - things are dying too quickly, and GPS doesn't get recharged because I rarely get to use Moebius.
Of course, I am using the SABway MM and Healer, and an Arcane Orders Dervish, and I'm playing in Normal Mode, so I'm hoping the "things are dying too quickly" issue goes away in HM.
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I'd try Golden Fox Strike + Wild Strike. Also good for those pesky blockers too
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Sep 11, 2009, 03:04 AM // 03:04
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#9
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Frost Gate Guardian
Join Date: Jun 2007
Profession: A/
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Jagged Strike->Fox Fangs->Death Blossom is another good on but its gonna eat the nerf bat soon..
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